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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>The traces don't work. Let's assume it's an apitrace bug.
Running the traces can be done with: glretrace --benchmark [trace file]
glretrace is part of apitrace.
We can at least profile the compiler:
- please create an empty directory
- point this environment variable to it:
MESA_SHADER_CAPTURE_PATH=[path]
- play the game for a while... after that, the directory should contain a lot
of shader files
- please pack the directory and attach it
Thanks.</pre>
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