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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">bug 98172</a>
from <span class="vcard"><a class="email" href="mailto:shinji.suzuki@gmail.com" title="Suzuki, Shinji <shinji.suzuki@gmail.com>"> <span class="fn">Suzuki, Shinji</span></a>
</span></b>
<pre>Thank you. That's certainly easier to read.
Also, now I see that so->b.StatusFlag needs to be set to True only when
so->ference is set to NULL in either st_check_sync() or st_client_wait_sync()
because so->ference gets set to NULL nowhere else between fence object creation
and destruction.
I'll continue to work with the patched lib for another while before submitting
a patch to the mailing list.</pre>
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