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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - #version 300 es compute shaders should not be possible"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98132#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - #version 300 es compute shaders should not be possible"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98132">bug 98132</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>(In reply to Iago Toral from <a href="show_bug.cgi?id=98132#c2">comment #2</a>)
<span class="quote">> I have sent a couple of patches for review that fix these tests:
>
> <a href="https://lists.freedesktop.org/archives/mesa-dev/2016-October/131942.html">https://lists.freedesktop.org/archives/mesa-dev/2016-October/131942.html</a></span >
This patch has been reviewed and merged. It fixes the problem with the GLSL
version.
<span class="quote">> <a href="https://lists.freedesktop.org/archives/mesa-dev/2016-October/131943.html">https://lists.freedesktop.org/archives/mesa-dev/2016-October/131943.html</a></span >
This second patch addressed a different subcase of the same tests, related to
unsized arrays in SSBOs.
The original patch I sent for this subcase fixed the tests but it had some
issues that I describe in my reply to it in the mailing list. I have sent a new
version of the patch that should be correct:
<a href="https://lists.freedesktop.org/archives/mesa-dev/2016-October/132359.html">https://lists.freedesktop.org/archives/mesa-dev/2016-October/132359.html</a>
But this patch won't fix the dEQP tests, because for the reasons I explain in
the patch, I think this dEQP subcase is bogus.</pre>
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