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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172#c35">Comment # 35</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">bug 98172</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>(In reply to Michel Dänzer from <a href="show_bug.cgi?id=98172#c34">comment #34</a>)
<span class="quote">> (In reply to Suzuki, Shinji from <a href="show_bug.cgi?id=98172#c31">comment #31</a>)
> > Why is this patch rejected?
>
> Because it'll have to be rebased on top of the updated patch 1.
>
>
> > Now I'm revisiting your patch. Do we need to have mutual exclusion on
> > screen->fence_reference(screen, &fence, so->fence);
> > and
> > screen->fence_reference(screen, &so->fence, NULL);
> > ?
>
> I'm not sure r600_fence_reference() is thread safe.</span >
OK, again:
fence_reference is thread-safe with regard to the reference counter and fence
destruction. It doesn't, however, protect the "dst" pointer itself. Therefore:
Not thread safe (race condition on so->fence):
screen->fence_reference(screen, &so->fence, NULL);
Always thread safe (if fence is a local variable):
screen->fence_reference(screen, &fence, NULL);</pre>
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