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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172#c38">Comment # 38</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Concurrent call to glClientWaitSync results in segfault in one of the waiters."
href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">bug 98172</a>
from <span class="vcard"><a class="email" href="mailto:shinji.suzuki@gmail.com" title="Suzuki, Shinji <shinji.suzuki@gmail.com>"> <span class="fn">Suzuki, Shinji</span></a>
</span></b>
<pre>As you saw, now I'm running my app without locking on the first block of code
but with locking on the second. So far so good. But my application is streaming
video processing. I assume threads runs in rock-step fashion after a little
perturbation at startup (that comes from initializations here and there?)
Therefore I'm afraid whether my app runs without crash or not is not a good
assessment of correctness.</pre>
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