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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c38">Comment # 38</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:vedran@miletic.net" title="Vedran Miletić <vedran@miletic.net>"> <span class="fn">Vedran Miletić</span></a>
</span></b>
<pre>(In reply to Micael Bergeron from <a href="show_bug.cgi?id=97879#c37">comment #37</a>)
<span class="quote">> The number of shaders is quite astonishing.
>
> Could using the r600 shader compiler LLVM (--enable-r600-llvm-compiler) fix
> this?
> </span >
I don't see this option but judging by the name, this enables LLVM's R600
backend as a shader compiler on EG/NI cards and does not apply for SI+.</pre>
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