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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97524#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">bug 97524</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre><span class="quote">> All other GPU drivers I tested with handle this gracefully by raising a
> GL_INVALID_OPERATION error and continuing rendering the rest normally.</span >
For which command in the sample program should GL_INVALID_OPERATION happen? I
remember the check for sampler conflict is done for glValidateProgram but TBH
I'm not quite sure where this error should happen in the supplied case.</pre>
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