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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - radeon r600 vdpau: Invalid command stream: texture bo too small"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98512#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - radeon r600 vdpau: Invalid command stream: texture bo too small"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">bug 98512</a>
from <span class="vcard"><a class="email" href="mailto:nhaehnle@gmail.com" title="Nicolai Hähnle <nhaehnle@gmail.com>"> <span class="fn">Nicolai Hähnle</span></a>
</span></b>
<pre>The -vo=opengl makes no difference. The one suspicious thing I'm seeing is:
Mesa: User error: GL_INVALID_OPERATION in VDPAUFiniNV
but mpv does call VDPAUInitNV later without error, and shows no other
complaints. And I've double-checked that the driver .so's that it loads really
are from my debug build, and if I manually add an assertion somewhere in the
driver, that does trigger. It's probably something stupid that I'm missing.</pre>
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