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<body><span class="vcard"><a class="email" href="mailto:nanleychery@gmail.com" title="Nanley Chery <nanleychery@gmail.com>"> <span class="fn">Nanley Chery</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Fail to render to different faces of depth-stencil cube map"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">bug 77662</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Fail to render to different faces of depth-stencil cube map"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77662#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Fail to render to different faces of depth-stencil cube map"
href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">bug 77662</a>
from <span class="vcard"><a class="email" href="mailto:nanleychery@gmail.com" title="Nanley Chery <nanleychery@gmail.com>"> <span class="fn">Nanley Chery</span></a>
</span></b>
<pre>Thank you for this bug report. This bug has recently been fixed by the
following commit in the master branch of the Mesa git repo:
commit 63318d34acd4a5edb271d57adf3b01e2e52552f8
Author: Nanley Chery <<a href="mailto:nanley.g.chery@intel.com">nanley.g.chery@intel.com</a>>
Date: Tue Nov 15 16:42:23 2016 -0800
mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture*
calls. Upon specifying a depth (or stencil) framebuffer attachment that
internally reuses a texture, the cube map face of the new attachment
would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X).
Fix this issue by actually updating the CubeMapFace field.
This bug manifested itself in BindFramebuffer calls performed on
framebuffers whose stencil attachments internally reused a depth
texture. When binding a framebuffer, we walk through the framebuffer's
attachments and update each one's corresponding gl_renderbuffer. Since
the framebuffer's depth and stencil attachments may share a
gl_renderbuffer and the walk visits the stencil attachment after
the depth attachment, the uninitialized CubeMapFace forced rendering
to TEXTURE_CUBE_MAP_POSITIVE_X.
Bugzilla: <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Fail to render to different faces of depth-stencil cube map"
href="show_bug.cgi?id=77662">https://bugs.freedesktop.org/show_bug.cgi?id=77662</a>
Signed-off-by: Nanley Chery <<a href="mailto:nanley.g.chery@intel.com">nanley.g.chery@intel.com</a>>
Reviewed-by: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>></pre>
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