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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - triangle clipping causes wrong vertex's attribute to be broadcasted for flat interpolation"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98846">98846</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>triangle clipping causes wrong vertex's attribute to be broadcasted for flat interpolation
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/swr
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>imirkin@alum.mit.edu
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>See example at
generated_tests/spec/glsl-1.10/execution/interpolation/interpolation-none-gl_FrontColor-flat-fixed.shader_test

This sets a position s.t. the clipping at +/-1 takes effect. And it works just
fine - the clipped result is correct. However the color output is green instead
of blue - the first vertex's color is broadcast to the new triangles rather
than the last vertex's color.

I traced through the code a bit, and it seems to *want* to do the right thing,
but for some reason doesn't. Smooth shading works fine in this clipping
scenario.

With user-provided clip planes (or distances), i.e. in where the clipping stage
does nothing, the color is picked correctly.</pre>
        </div>
      </p>


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