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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - triangle clipping causes wrong ... something"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=98851">98851</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>triangle clipping causes wrong ... something
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/swr
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>imirkin@alum.mit.edu
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Sorry for the non-descript subject. I'm just not sure what's wrong. The
following test fails:

generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-noperspective-gl_FrontColor-flat-fixed.shader_test

as do many of its friends. Note that the color is meant to be
non-perspective-interpolated. Also note that the flat-none.shader_test variant
of this works as expected. As does the flat-vertex.shader_test variant after my
perspective-interpolation for clip distances fix is applied. So it's something
wrong with the clipper.

Comparing to
generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-fixed.shader_test,
it looks different (which smoothly-interpolates the color). And there's no
reason to think that color is being perspective-interpolated, as that is
decided in the user frag shader. However I'm not sure what's going on - 1/w is
getting messed up perhaps? Not sure.

Furthermore, note that
generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-smooth-gl_FrontColor-flat-fixed.shader_test
does pass with swr, and the only difference is that the color is
perspective-interpolated vs no-perspective-interpolated.</pre>
        </div>
      </p>


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