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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">bug 98833</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=98833#c3">comment #3</a>)
<span class="quote">> They were just options in the test-suite, I'll check whether they actually
> should do something on EGL/Wayland (test-suite supports also other APIs &
> OSes, so it's possible that all options aren't supported on all platforms).</span >
-> Frame buffer count option has no effect at all in EGL/Wayland, VSync option
maps to eglSwapInterval() call.
Is there something minimal like glxgears for Wayland, which sources I could
easily modify to do screen updates similarly to the test-suite I'm using?</pre>
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