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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">bug 98833</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=128240" name="attach_128240" title="Patch to add frame swap delay option to weston-simple-egl">attachment 128240</a> <a href="attachment.cgi?id=128240&action=edit" title="Patch to add frame swap delay option to weston-simple-egl">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=98833&attachment=128240'>[review]</a>
Patch to add frame swap delay option to weston-simple-egl
(In reply to Pekka Paalanen from <a href="show_bug.cgi?id=98833#c8">comment #8</a>)
<span class="quote">> Maybe it can already reproduce the problem when you run it fullscreen,
> opaque, and swapinterval=0?</span >
That wasn't enough, nor was making exactly the same (E)GL calls.
What was needed, was just using slower frame update rate. The problem is quite
visible when the test goes 60-100 FPS.
Attached patch adds delay option to weston-simple-egl. To see the problem, try
with something like:
./weston-simple-egl -b -f -o -d 15500</pre>
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