<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Thu, Dec 1, 2016 at 10:22 PM, Jason Ekstrand <span dir="ltr"><<a href="mailto:jason@jlekstrand.net" target="_blank">jason@jlekstrand.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">+Ken<br></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Dec 1, 2016 at 10:17 PM, Jason Ekstrand <span dir="ltr"><<a href="mailto:jason@jlekstrand.net" target="_blank">jason@jlekstrand.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">I'm not sure how I feel about this one. It seems like it would almost be easier to just pick one convention or the other for NIR and adjust one of the drivers accordingly. I don't know that I have a huge preference which convention we choose. I guess the Vulkan convention matches our hardware a bit better. In either case, converting from one to the other should be a simple matter of building a remap table or a creative use of popcount.<br></div></blockquote></div></div></div></div></blockquote><div><br></div><div>As another data point, TGSI uses 2 slots for dvec3/4 inputs. I think the simplest and most consistent thing to do is make NIR use 2 slots and just change the GL driver to work that way. That way we can keep GL's oddity as contained as possible.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><div><div class="m_-6595862176056204182h5">On Fri, Nov 25, 2016 at 12:52 AM, Juan A. Suarez Romero <span dir="ltr"><<a href="mailto:jasuarez@igalia.com" target="_blank">jasuarez@igalia.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">One difference between OpenGL and Vulkan regarding 64-bit vertex<br>
attribute types is that dvec3 and dvec4 consumes just one location in<br>
OpenGL, while in Vulkan it consumes two locations.<br>
<br>
Thus, in OpenGL for each dvec3/dvec4 vertex attrib we mark just one bit<br>
in our internal inputs_read bitmap (and also the corresponding bit in<br>
double_inputs_read bitmap) while in Vulkan we mark two consecutive bits<br>
in both bitmaps.<br>
<br>
This is handled with a nir option called "dvec3_consumes_two_locations"<wbr>,<br>
which is set to True for Vulkan code. And all the computation regarding<br>
emitting vertices as well as the mapping between attributes and physical<br>
registers use this option to correctly do the work.<br>
---<br>
src/amd/vulkan/radv_pipeline.<wbr>c | 1 +<br>
src/compiler/nir/nir.h | 5 +++<br>
src/compiler/nir/nir_gather_i<wbr>nfo.c | 6 +--<br>
src/gallium/drivers/freedreno<wbr>/ir3/ir3_nir.c | 1 +<br>
src/intel/vulkan/anv_device.c<wbr> | 2 +-<br>
src/intel/vulkan/genX_pipelin<wbr>e.c | 62 +++++++++++++++++-----------<br>
src/mesa/drivers/dri/i965/brw<wbr>_compiler.c | 23 ++++++++++-<br>
src/mesa/drivers/dri/i965/brw<wbr>_compiler.h | 2 +-<br>
src/mesa/drivers/dri/i965/brw<wbr>_fs_visitor.cpp | 14 +++++--<br>
src/mesa/drivers/dri/i965/brw<wbr>_nir.c | 18 +++++---<br>
src/mesa/drivers/dri/i965/brw<wbr>_vec4.cpp | 13 ++++--<br>
src/mesa/drivers/dri/i965/int<wbr>el_screen.c | 3 +-<br>
12 files changed, 105 insertions(+), 45 deletions(-)<br>
<br>
diff --git a/src/amd/vulkan/radv_pipeline<wbr>.c b/src/amd/vulkan/radv_pipeline<wbr>.c<br>
index ee5d812..90d4650 100644<br>
--- a/src/amd/vulkan/radv_pipeline<wbr>.c<br>
+++ b/src/amd/vulkan/radv_pipeline<wbr>.c<br>
@@ -59,6 +59,7 @@ static const struct nir_shader_compiler_options nir_options = {<br>
.lower_unpack_unorm_4x8 = true,<br>
.lower_extract_byte = true,<br>
.lower_extract_word = true,<br>
+ .dvec3_consumes_two_locations = true,<br>
};<br>
<br>
VkResult radv_CreateShaderModule(<br>
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h<br>
index 1679d89..0fc8f39 100644<br>
--- a/src/compiler/nir/nir.h<br>
+++ b/src/compiler/nir/nir.h<br>
@@ -1794,6 +1794,11 @@ typedef struct nir_shader_compiler_options {<br>
* information must be inferred from the list of input nir_variables.<br>
*/<br>
bool use_interpolated_input_intrins<wbr>ics;<br>
+<br>
+ /**<br>
+ * In Vulkan, a dvec3/dvec4 consumes two locations instead just one.<br>
+ */<br>
+ bool dvec3_consumes_two_locations;<br>
} nir_shader_compiler_options;<br>
<br>
typedef struct nir_shader {<br>
diff --git a/src/compiler/nir/nir_gather_<wbr>info.c b/src/compiler/nir/nir_gather_<wbr>info.c<br>
index 07c9949..8c80671 100644<br>
--- a/src/compiler/nir/nir_gather_<wbr>info.c<br>
+++ b/src/compiler/nir/nir_gather_<wbr>info.c<br>
@@ -96,7 +96,7 @@ mark_whole_variable(nir_shader *shader, nir_variable *var)<br>
<br>
const unsigned slots =<br>
var->data.compact ? DIV_ROUND_UP(glsl_get_length(t<wbr>ype), 4)<br>
- : glsl_count_attribute_slots(typ<wbr>e, is_vertex_input);<br>
+ : glsl_count_attribute_slots(typ<wbr>e, is_vertex_input && !shader->options->dvec3_consum<wbr>es_two_locations);<br></blockquote><div><br></div></div></div><div>This makes no sense, why are we passing is_vertex_input && !dvec3_consumes_two_locations to an argument labled is_vertex_input?<br></div><span><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
set_io_mask(shader, var, 0, slots);<br>
}<br>
@@ -168,7 +168,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)<br>
var->data.mode == nir_var_shader_in)<br>
is_vertex_input = true;<br>
<br>
- unsigned offset = get_io_offset(deref, is_vertex_input);<br>
+ unsigned offset = get_io_offset(deref, is_vertex_input && !shader->options->dvec3_consum<wbr>es_two_locations);<br></blockquote><div><br></div></span><div>Same here<br></div><span><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
if (offset == -1)<br>
return false;<br>
<br>
@@ -184,7 +184,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref)<br>
}<br>
<br>
/* double element width for double types that takes two slots */<br>
- if (!is_vertex_input &&<br>
+ if ((!is_vertex_input || shader->options->dvec3_consume<wbr>s_two_locations) &&<br>
glsl_type_is_dual_slot(glsl_wi<wbr>thout_array(type))) {<br></blockquote><div><br></div></span><div>This makes a bit more sense but I'm still not quite seeing it.<br></div><div><div class="m_-6595862176056204182h5"><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
elem_width *= 2;<br>
}<br>
diff --git a/src/gallium/drivers/freedren<wbr>o/ir3/ir3_nir.c b/src/gallium/drivers/freedren<wbr>o/ir3/ir3_nir.c<br>
index 2d86a52..5c5c9ad 100644<br>
--- a/src/gallium/drivers/freedren<wbr>o/ir3/ir3_nir.c<br>
+++ b/src/gallium/drivers/freedren<wbr>o/ir3/ir3_nir.c<br>
@@ -50,6 +50,7 @@ static const nir_shader_compiler_options options = {<br>
.vertex_id_zero_based = true,<br>
.lower_extract_byte = true,<br>
.lower_extract_word = true,<br>
+ .dvec3_consumes_two_locations = false,<br>
};<br>
<br>
struct nir_shader *<br>
diff --git a/src/intel/vulkan/anv_device.<wbr>c b/src/intel/vulkan/anv_device.<wbr>c<br>
index 2c8ac49..725848f 100644<br>
--- a/src/intel/vulkan/anv_device.<wbr>c<br>
+++ b/src/intel/vulkan/anv_device.<wbr>c<br>
@@ -167,7 +167,7 @@ anv_physical_device_init(struc<wbr>t anv_physical_device *device,<br>
<br>
brw_process_intel_debug_variab<wbr>le();<br>
<br>
- device->compiler = brw_compiler_create(NULL, &device->info);<br>
+ device->compiler = brw_compiler_create(NULL, &device->info, true);<br>
if (device->compiler == NULL) {<br>
result = vk_error(VK_ERROR_OUT_OF_HOST_<wbr>MEMORY);<br>
goto fail;<br>
diff --git a/src/intel/vulkan/genX_pipeli<wbr>ne.c b/src/intel/vulkan/genX_pipeli<wbr>ne.c<br>
index cb164ad..97c40b8 100644<br>
--- a/src/intel/vulkan/genX_pipeli<wbr>ne.c<br>
+++ b/src/intel/vulkan/genX_pipeli<wbr>ne.c<br>
@@ -33,26 +33,33 @@<br>
static uint32_t<br>
vertex_element_comp_control(e<wbr>num isl_format format, unsigned comp)<br>
{<br>
- uint8_t bits;<br>
switch (comp) {<br>
- case 0: bits = isl_format_layouts[format].cha<wbr>nnels.r.bits; break;<br>
- case 1: bits = isl_format_layouts[format].cha<wbr>nnels.g.bits; break;<br>
- case 2: bits = isl_format_layouts[format].cha<wbr>nnels.b.bits; break;<br>
- case 3: bits = isl_format_layouts[format].cha<wbr>nnels.a.bits; break;<br>
- default: unreachable("Invalid component");<br>
- }<br>
-<br>
- if (bits) {<br>
- return VFCOMP_STORE_SRC;<br>
- } else if (comp < 3) {<br>
- return VFCOMP_STORE_0;<br>
- } else if (isl_format_layouts[format].ch<wbr>annels.r.type == ISL_UINT ||<br>
- isl_format_layouts[format].cha<wbr>nnels.r.type == ISL_SINT) {<br>
- assert(comp == 3);<br>
- return VFCOMP_STORE_1_INT;<br>
- } else {<br>
- assert(comp == 3);<br>
- return VFCOMP_STORE_1_FP;<br>
+ case 0:<br>
+ return isl_format_layouts[format].cha<wbr>nnels.r.bits ?<br>
+ VFCOMP_STORE_SRC : VFCOMP_STORE_0;<br>
+ case 1:<br>
+ return isl_format_layouts[format].cha<wbr>nnels.g.bits ?<br>
+ VFCOMP_STORE_SRC : VFCOMP_STORE_0;<br>
+ case 2:<br>
+ return isl_format_layouts[format].cha<wbr>nnels.b.bits ?<br>
+ VFCOMP_STORE_SRC : ((isl_format_layouts[format].c<wbr>hannels.r.type == ISL_RAW) ?<br>
+ VFCOMP_NOSTORE : VFCOMP_STORE_0);<br>
+ case 3:<br>
+ if (isl_format_layouts[format].ch<wbr>annels.a.bits)<br>
+ return VFCOMP_STORE_SRC;<br>
+ else<br>
+ switch (isl_format_layouts[format].ch<wbr>annels.r.type) {<br>
+ case ISL_RAW:<br>
+ return isl_format_layouts[format].cha<wbr>nnels.b.bits ?<br>
+ VFCOMP_STORE_0 : VFCOMP_NOSTORE;<br>
+ case ISL_UINT:<br>
+ case ISL_SINT:<br>
+ return VFCOMP_STORE_1_INT;<br>
+ default:<br>
+ return VFCOMP_STORE_1_FP;<br>
+ }<br>
+ default:<br>
+ unreachable("Invalid component");<br>
}<br>
}<br>
<br>
@@ -64,8 +71,10 @@ emit_vertex_input(struct anv_pipeline *pipeline,<br>
<br>
/* Pull inputs_read out of the VS prog data */<br>
const uint64_t inputs_read = vs_prog_data->inputs_read;<br>
+ const uint64_t double_inputs_read = vs_prog_data->double_inputs_re<wbr>ad;<br>
assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);<br>
const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;<br>
+ const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;<br>
<br>
#if GEN_GEN >= 8<br>
/* On BDW+, we only need to allocate space for base ids. Setting up<br>
@@ -83,13 +92,16 @@ emit_vertex_input(struct anv_pipeline *pipeline,<br>
vs_prog_data->uses_baseinstan<wbr>ce;<br>
#endif<br>
<br>
- uint32_t elem_count = __builtin_popcount(elements) + needs_svgs_elem;<br>
- if (elem_count == 0)<br>
+ uint32_t elem_count =<br>
+ __builtin_popcount(elements) - DIV_ROUND_UP(__builtin_popcoun<wbr>t(elements_double), 2);<br>
+<br>
+ uint32_t total_elems = elem_count + needs_svgs_elem;<br>
+ if (total_elems == 0)<br>
return;<br>
<br>
uint32_t *p;<br>
<br>
- const uint32_t num_dwords = 1 + elem_count * 2;<br>
+ const uint32_t num_dwords = 1 + total_elems * 2;<br>
p = anv_batch_emitn(&pipeline->bat<wbr>ch, num_dwords,<br>
GENX(3DSTATE_VERTEX_ELEMENTS))<wbr>;<br>
memset(p + 1, 0, (num_dwords - 1) * 4);<br>
@@ -107,7 +119,9 @@ emit_vertex_input(struct anv_pipeline *pipeline,<br>
if ((elements & (1 << desc->location)) == 0)<br>
continue; /* Binding unused */<br>
<br>
- uint32_t slot = __builtin_popcount(elements & ((1 << desc->location) - 1));<br>
+ uint32_t slot =<br>
+ __builtin_popcount(elements & ((1 << desc->location) - 1)) -<br>
+ DIV_ROUND_UP(__builtin_popcou<wbr>nt(elements_double & ((1 << desc->location) - 1)), 2);<br>
<br>
struct GENX(VERTEX_ELEMENT_STATE) element = {<br>
.VertexBufferIndex = desc->binding,<br>
@@ -137,7 +151,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,<br>
#endif<br>
}<br>
<br>
- const uint32_t id_slot = __builtin_popcount(elements);<br>
+ const uint32_t id_slot = elem_count;<br>
if (needs_svgs_elem) {<br>
/* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:<br>
* "Within a VERTEX_ELEMENT_STATE structure, if a Component<br>
diff --git a/src/mesa/drivers/dri/i965/br<wbr>w_compiler.c b/src/mesa/drivers/dri/i965/br<wbr>w_compiler.c<br>
index 1aa72bc..b9eceeb 100644<br>
--- a/src/mesa/drivers/dri/i965/br<wbr>w_compiler.c<br>
+++ b/src/mesa/drivers/dri/i965/br<wbr>w_compiler.c<br>
@@ -55,6 +55,22 @@ static const struct nir_shader_compiler_options scalar_nir_options = {<br>
.lower_unpack_snorm_4x8 = true,<br>
.lower_unpack_unorm_2x16 = true,<br>
.lower_unpack_unorm_4x8 = true,<br>
+ .dvec3_consumes_two_locations = false,<br>
+};<br>
+<br>
+static const struct nir_shader_compiler_options vulkan_scalar_nir_options = {<br>
+ COMMON_OPTIONS,<br>
+ .lower_pack_half_2x16 = true,<br>
+ .lower_pack_snorm_2x16 = true,<br>
+ .lower_pack_snorm_4x8 = true,<br>
+ .lower_pack_unorm_2x16 = true,<br>
+ .lower_pack_unorm_4x8 = true,<br>
+ .lower_unpack_half_2x16 = true,<br>
+ .lower_unpack_snorm_2x16 = true,<br>
+ .lower_unpack_snorm_4x8 = true,<br>
+ .lower_unpack_unorm_2x16 = true,<br>
+ .lower_unpack_unorm_4x8 = true,<br>
+ .dvec3_consumes_two_locations = true,<br>
};<br>
<br>
static const struct nir_shader_compiler_options vector_nir_options = {<br>
@@ -75,6 +91,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {<br>
.lower_unpack_unorm_2x16 = true,<br>
.lower_extract_byte = true,<br>
.lower_extract_word = true,<br>
+ .dvec3_consumes_two_locations = false,<br>
};<br>
<br>
static const struct nir_shader_compiler_options vector_nir_options_gen6 = {<br>
@@ -92,10 +109,11 @@ static const struct nir_shader_compiler_options vector_nir_options_gen6 = {<br>
.lower_unpack_unorm_2x16 = true,<br>
.lower_extract_byte = true,<br>
.lower_extract_word = true,<br>
+ .dvec3_consumes_two_locations = false,<br>
};<br>
<br>
struct brw_compiler *<br>
-brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)<br>
+brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo, bool is_vulkan)<br>
{<br>
struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);<br>
<br>
@@ -138,7 +156,8 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)<br>
compiler->glsl_compiler_option<wbr>s[i].EmitNoIndirectSampler = true;<br>
<br>
if (is_scalar) {<br>
- compiler->glsl_compiler_optio<wbr>ns[i].NirOptions = &scalar_nir_options;<br>
+ compiler->glsl_compiler_optio<wbr>ns[i].NirOptions = is_vulkan ? &vulkan_scalar_nir_options<br>
+ : &scalar_nir_options;<br>
} else {<br>
compiler->glsl_compiler_option<wbr>s[i].NirOptions =<br>
devinfo->gen < 6 ? &vector_nir_options : &vector_nir_options_gen6;<br>
diff --git a/src/mesa/drivers/dri/i965/br<wbr>w_compiler.h b/src/mesa/drivers/dri/i965/br<wbr>w_compiler.h<br>
index 65a7478..34df343 100644<br>
--- a/src/mesa/drivers/dri/i965/br<wbr>w_compiler.h<br>
+++ b/src/mesa/drivers/dri/i965/br<wbr>w_compiler.h<br>
@@ -760,7 +760,7 @@ DEFINE_PROG_DATA_DOWNCAST(sf)<br>
/** @} */<br>
<br>
struct brw_compiler *<br>
-brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);<br>
+brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo, bool is_vulkan);<br>
<br>
/**<br>
* Compile a vertex shader.<br>
diff --git a/src/mesa/drivers/dri/i965/br<wbr>w_fs_visitor.cpp b/src/mesa/drivers/dri/i965/br<wbr>w_fs_visitor.cpp<br>
index 14415bd..00c5bb4 100644<br>
--- a/src/mesa/drivers/dri/i965/br<wbr>w_fs_visitor.cpp<br>
+++ b/src/mesa/drivers/dri/i965/br<wbr>w_fs_visitor.cpp<br>
@@ -35,10 +35,16 @@ using namespace brw;<br>
fs_reg *<br>
fs_visitor::emit_vs_system_va<wbr>lue(int location)<br>
{<br>
- fs_reg *reg = new(this->mem_ctx)<br>
- fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info-><wbr>inputs_read) +<br>
- _mesa_bitcount_64(nir->info->d<wbr>ouble_inputs_read)),<br>
- BRW_REGISTER_TYPE_D);<br>
+ fs_reg *reg;<br>
+ if (nir->options->dvec3_consumes_<wbr>two_locations)<br>
+ reg = new(this->mem_ctx)<br>
+ fs_reg(ATTR, 4 * _mesa_bitcount_64(nir->info->i<wbr>nputs_read),<br>
+ BRW_REGISTER_TYPE_D);<br>
+ else<br>
+ reg = new(this->mem_ctx)<br>
+ fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info-><wbr>inputs_read) +<br>
+ _mesa_bitcount_64(nir->info-><wbr>double_inputs_read)),<br>
+ BRW_REGISTER_TYPE_D);<br>
struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);<br>
<br>
switch (location) {<br>
diff --git a/src/mesa/drivers/dri/i965/br<wbr>w_nir.c b/src/mesa/drivers/dri/i965/br<wbr>w_nir.c<br>
index 763e3ec..daa22c6 100644<br>
--- a/src/mesa/drivers/dri/i965/br<wbr>w_nir.c<br>
+++ b/src/mesa/drivers/dri/i965/br<wbr>w_nir.c<br>
@@ -96,7 +96,7 @@ add_const_offset_to_base(nir_s<wbr>hader *nir, nir_variable_mode mode)<br>
}<br>
<br>
static bool<br>
-remap_vs_attrs(nir_block *block, shader_info *nir_info)<br>
+remap_vs_attrs(nir_block *block, nir_shader *nir)<br>
{<br>
nir_foreach_instr(instr, block) {<br>
if (instr->type != nir_instr_type_intrinsic)<br>
@@ -111,10 +111,13 @@ remap_vs_attrs(nir_block *block, shader_info *nir_info)<br>
* before it and counting the bits.<br>
*/<br>
int attr = intrin->const_index[0];<br>
- int slot = _mesa_bitcount_64(nir_info->in<wbr>puts_read &<br>
+ int slot = _mesa_bitcount_64(nir->info->i<wbr>nputs_read &<br>
+ BITFIELD64_MASK(attr));<br>
+<br>
+ int dslot = 0;<br>
+ if (!nir->options->dvec3_consumes<wbr>_two_locations)<br>
+ dslot = _mesa_bitcount_64(nir->info->d<wbr>ouble_inputs_read &<br>
BITFIELD64_MASK(attr));<br>
- int dslot = _mesa_bitcount_64(nir_info->do<wbr>uble_inputs_read &<br>
- BITFIELD64_MASK(attr));<br>
intrin->const_index[0] = 4 * (slot + dslot);<br>
}<br>
}<br>
@@ -204,7 +207,10 @@ brw_nir_lower_vs_inputs(nir_sh<wbr>ader *nir,<br>
* loaded as one vec4 or dvec4 per element (or matrix column), depending on<br>
* whether it is a double-precision type or not.<br>
*/<br>
- nir_lower_io(nir, nir_var_shader_in, type_size_vs_input, 0);<br>
+ nir_lower_io(nir,<br>
+ nir_var_shader_in,<br>
+ nir->options->dvec3_consumes_t<wbr>wo_locations ? type_size_vec4 : type_size_vs_input,<br>
+ 0);<br>
<br>
/* This pass needs actual constants */<br>
nir_opt_constant_folding(nir);<br>
@@ -220,7 +226,7 @@ brw_nir_lower_vs_inputs(nir_sh<wbr>ader *nir,<br>
nir_foreach_function(function<wbr>, nir) {<br>
if (function->impl) {<br>
nir_foreach_block(block, function->impl) {<br>
- remap_vs_attrs(block, nir->info);<br>
+ remap_vs_attrs(block, nir);<br>
}<br>
}<br>
}<br>
diff --git a/src/mesa/drivers/dri/i965/br<wbr>w_vec4.cpp b/src/mesa/drivers/dri/i965/br<wbr>w_vec4.cpp<br>
index b9e592f..0aab97f 100644<br>
--- a/src/mesa/drivers/dri/i965/br<wbr>w_vec4.cpp<br>
+++ b/src/mesa/drivers/dri/i965/br<wbr>w_vec4.cpp<br>
@@ -2129,6 +2129,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,<br>
<br>
unsigned nr_attributes = _mesa_bitcount_64(prog_data->i<wbr>nputs_read);<br>
<br>
+ if (shader->options->dvec3_consum<wbr>es_two_locations)<br>
+ nr_attributes -= DIV_ROUND_UP(_mesa_bitcount_64<wbr>(prog_data->double_inputs_read<wbr>), 2);<br>
+<br>
/* gl_VertexID and gl_InstanceID are system values, but arrive via an<br>
* incoming vertex attribute. So, add an extra slot.<br>
*/<br>
@@ -2146,9 +2149,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,<br>
nr_attributes++;<br>
}<br>
<br>
- unsigned nr_attribute_slots =<br>
- nr_attributes +<br>
- _mesa_bitcount_64(shader->info<wbr>->double_inputs_read);<br>
+ unsigned nr_attribute_slots = nr_attributes;<br>
+ if (shader->options->dvec3_consum<wbr>es_two_locations)<br>
+ nr_attribute_slots +=<br>
+ DIV_ROUND_UP(_mesa_bitcount_6<wbr>4(shader->info->double_inputs_<wbr>read), 2);<br>
+ else<br>
+ nr_attribute_slots +=<br>
+ _mesa_bitcount_64(shader->inf<wbr>o->double_inputs_read);<br>
<br>
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry<br>
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in<br>
diff --git a/src/mesa/drivers/dri/i965/in<wbr>tel_screen.c b/src/mesa/drivers/dri/i965/in<wbr>tel_screen.c<br>
index e1c3c19..c050f86 100644<br>
--- a/src/mesa/drivers/dri/i965/in<wbr>tel_screen.c<br>
+++ b/src/mesa/drivers/dri/i965/in<wbr>tel_screen.c<br>
@@ -1688,7 +1688,8 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen)<br>
? screenExtensions : intelRobustScreenExtensions;<br>
<br>
screen->compiler = brw_compiler_create(screen,<br>
- &screen->devinfo);<br>
+ &screen->devinfo,<br>
+ false);<br>
screen->compiler->shader_debug<wbr>_log = shader_debug_log_mesa;<br>
screen->compiler->shader_perf_<wbr>log = shader_perf_log_mesa;<br>
screen->program_id = 1;<br>
<span class="m_-6595862176056204182m_-7099857843061917187HOEnZb"><font color="#888888">--<br>
2.7.4<br>
<br>
______________________________<wbr>_________________<br>
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</font></span></blockquote></div></div></div><br></div></div>
</blockquote></div><br></div>
</div></div></blockquote></div><br></div></div>