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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97524#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">bug 97524</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=128306" name="attach_128306" title="Validate sampler types across the whole program">attachment 128306</a> <a href="attachment.cgi?id=128306&action=edit" title="Validate sampler types across the whole program">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=97524&attachment=128306'>[review]</a>
Validate sampler types across the whole program
It's untested but this patch should do the trick.
Note it applies on top of my recent refactors to sampler in this series:
<a href="https://patchwork.freedesktop.org/series/15613/">https://patchwork.freedesktop.org/series/15613/</a> so it doesn't apply cleanly to
master.</pre>
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