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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">99214</a>
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<th>Summary</th>
<td>Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>13.0
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>critical
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Gallium/swr
</td>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>chris@circlecvi.com
</td>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<p>
<div>
<pre>/**pseudo snippet
glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
assert(VertexBuff size == NormalBuff size);
// Vertices binding
[Vertex Buffer Object] ->bind();
glVertexPointer(3, GL_DOUBLE, 0, NULL);
// Normals binding
[Normals Buffer Object] ->bind();
glNormalPointer(GL_DOUBLE, 0, NULL);
// !! Crash on glDrawArrays in libswrAVX.so
glDrawArrays(GL_QUAD_STRIP, 0, [Elements count]);
glPopClientAttrib();
**/
- Crashes on GL_DOUBLE type
- Does not crash on GL_FLOAT
- Verified contents of both buffers to be correct geometry in both instances.
Intel(R) Xeon(R) CPU E5-2630 v3 @ 2.40GHz
Flags:
fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush
dts mmx fxsr sse sse2 ss ht syscall nx rdtscp lm constant_tsc arch_perfmon pebs
bts xtopology tsc_reliable nonstop_tsc aperfmperf unfair_spinlock pni pclmulqdq
ssse3 fma cx16 sse4_1 sse4_2 movbe popcnt aes xsave avx hyperv</pre>
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