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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99214#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">bug 99214</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=99214#c4">comment #4</a>)
<span class="quote">> (In reply to chris from <a href="show_bug.cgi?id=99214#c3">comment #3</a>)
> > That's unfortunate. Spec indicates GL_DOUBLE as an accepted value.
> > <a href="https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml">https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml</a>
>
> Correct - it was one of the features added in GL 2.0, I believe. But swr is
> not a fully conformant driver, and this is one of the items that's lacking.
> Patches welcome!</span >
double type for vertex attributes is a 1.0 feature, actually. Albeit prior to
1.1 you couldn't use glVertexPointer and friends... Not to mention buffer
objects...
(Albeit I'd say you really should avoid it usually in any case, it will just
get converted to float somewhere. Unless your data naturally comes as doubles,
so it has to be converted somewhere no matter what.)</pre>
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