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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99214#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">bug 99214</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to chris from <a href="show_bug.cgi?id=99214#c1">comment #1</a>)
<span class="quote">> I suspect this is due to dynamic detection of AVX2.</span >
Not at all. GL_DOUBLE is just plain not supported on swr. If AVX2
presence/absence causes changes in behaviour, you have some configuration issue
on your end (e.g. perhaps you're using llvmpipe with one, and swr with the
other).
[Note that GL_DOUBLE is an almost completely pointless feature - the "GPU" will
still convert your doubles to 32-bit floats. If you want to feed actual fp64
values to your vertices, you need GL_ARB_vertex_attrib_fp64 or whatever.]</pre>
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