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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Impossible to create transparent X11/EGL windows while respecting EGL_NATIVE_VISUAL_ID"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99237#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Impossible to create transparent X11/EGL windows while respecting EGL_NATIVE_VISUAL_ID"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99237">bug 99237</a>
from <span class="vcard"><a class="email" href="mailto:nfxjfg@gmail.com" title="nfxjfg@gmail.com">nfxjfg@gmail.com</a>
</span></b>
<pre><span class="quote">> Second it has some code that explicitly excludes RGBA X visuals,</span >
Looking at the code I linked again, this is wrong. But if xcb_depth_iterator_t
returns the RGB visual before the RGBA one, the RGBA one will of course never
be added. I have no idea how the iterator sorts visuals, though. On my system,
the only 32 bit (i.e. RGBA) visual is the very last one according to glxinfo
and xdpyinfo.</pre>
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