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<base href="https://bugs.freedesktop.org/">
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<body><table border="1" cellspacing="0" cellpadding="8">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - glxinfo reports different extensions for wayland vs xorg."
href="https://bugs.freedesktop.org/show_bug.cgi?id=99240">99240</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>glxinfo reports different extensions for wayland vs xorg.
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>13.0
</td>
</tr>
<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
<tr>
<th>OS</th>
<td>All
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Component</th>
<td>Mesa core
</td>
</tr>
<tr>
<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>pandiculationfinch@gmail.com
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr></table>
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=128704" name="attach_128704" title="wayland glxinfo output">attachment 128704</a> <a href="attachment.cgi?id=128704&action=edit" title="wayland glxinfo output">[details]</a></span>
wayland glxinfo output
glxinfo reports different opengl extensions under wayland when compared to
xorg.
seems to possibly cause stellaris to fail to launch. I'm not sure if this is a
wayland bug, or a mesa bug, maybe even a SDL bug?
wayland stellaris errors:
==> system.log <==
[08:53:21][gfx_opengl.cpp:3187]: Loading settings for adapter -1, fullscreen=1,
multisample=15
[08:53:21][gfx_opengl.cpp:3257]: Checking for multi-sampling support:
[08:53:21][gfx_opengl.cpp:3282]: MaxTextureWidth: 16384
[08:53:21][gfx_opengl.cpp:3283]: MaxTextureHeight: 16384
[08:53:21][graphicssettings.cpp:149]: 2 samples supported.
[08:53:21][graphicssettings.cpp:149]: 4 samples supported.
[08:53:21][graphicssettings.cpp:149]: 8 samples supported.
[08:53:21][graphicssettings.cpp:180]: Support for Anisotropic filtering found.
[08:53:21][graphicssettings.cpp:183]: Max Anisotropic filtering supported: 16
[08:53:21][graphicssettings.cpp:184]: Anisotropic filtering set to: 16
[08:53:21][graphicssettings.cpp:669]: Using multisampling: 4
[08:53:21][graphicssettings.cpp:669]: Using multisampling: 4
[08:53:21][graphics.cpp:762]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=0x0
==> error.log <==
[08:53:21][gfx_opengl.cpp:1066]: SDL_GetWindowFromID failed: Invalid window
[08:53:21][gfx_opengl.cpp:1077]: SDL_GL_CreateContext failed: Invalid window
[08:53:21][gfx_opengl.cpp:1111]: glewInit failed: Missing GL version
==> system.log <==
[08:53:21][gfx_opengl.cpp:1028]:
OpenGL Version: [08:53:21][graphics.cpp:797]: Done creating device.
==> error.log <==
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/text.shader(Text)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/text.shader(Text3D)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Up)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Down)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Disable)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Over)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(TextUp)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(TextDown)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(TextDisable)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(TextOver)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Up)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Down)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Disable)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Over)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Up)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Down)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Disable)
[08:53:21][pdxshaderparser.cpp:1362]: Failed linking shader
gfx/FX/buttonstate_onlydisable.shader(Over)</pre>
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