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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99246#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">bug 99246</a>
from <span class="vcard"><a class="email" href="mailto:b747xx@gmail.com" title="Mathieu Belanger <b747xx@gmail.com>"> <span class="fn">Mathieu Belanger</span></a>
</span></b>
<pre>I'm using a Radeon 7970 with "radeon" as amdgpu miss the proper vdpau decoding
bits to be usable for me.
And I don't know why, but I just compiled latest mesa with this commit reverted
and the hang bug is gone. If I don't revert this commit, it hang at 100% of the
time.
Note : The hang append before the wormhole texture show and it is a volume
texture.</pre>
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