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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99246#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [d3dadapter+radeonsi & bisect] EVE-Online : hang on wormhole sight"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">bug 99246</a>
from <span class="vcard"><a class="email" href="mailto:davyaxel0@gmail.com" title="Axel Davy <davyaxel0@gmail.com>"> <span class="fn">Axel Davy</span></a>
</span></b>
<pre>Could you produce a log with NINE_DEBUG=all (as env var) ?
To produce output, it needs mesa to be built with --enable-debug.
if that prevents the hang, you could use instead
NINE_DEBUG=surf,tex,3dsurf,3dtex,basetex
Also it is possible to deduce where in the code the application is hanged with
debug tools.
For example you can attach operf for a few seconds when the application is
hanged, and do opreport -l | grep d3dadapter</pre>
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