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<div class="moz-cite-prefix">W dniu 10.01.2017 o 18:48, Jason
Ekstrand pisze:<br>
<br>
Hi, <br>
<br>
Can we add workaround to drirc and enable this only when needed?<br>
<br>
Best Regards<br>
Krzysztof Cybulski<br>
<br>
</div>
<blockquote
cite="mid:CAOFGe96Wedpd3aKy4Z8U-aQMVU_jg4D8wfY1Fe8pOWhfGRY7NA@mail.gmail.com"
type="cite">
<div dir="ltr">
<div>I'll be honest, I'm not a fan... Given that D3D10 has one
defined behavior, D3D9 has another, and GL doesn't specify, I
don't really think we should be making a global change to all
drivers to do the D3D9 behavior just to fix one app. Sure,
other apps probably have the same bug, but are we going to
have apps that expect the D3D10 behavior that we've now
explicitly made not work?<br>
<br>
</div>
If we're going to hack around an app bug, I would really rather
see it behind a driconf option rather than a global change to
driver behavior. Even better, it'd be cool if we could see the
app get fixed. (Yes, I know that's not likely).<br>
</div>
<div class="gmail_extra"><br>
<div class="gmail_quote">On Tue, Jan 10, 2017 at 1:24 AM, Samuel
Pitoiset <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:samuel.pitoiset@gmail.com" target="_blank">samuel.pitoiset@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex"><span
class=""><br>
<br>
On 01/09/2017 10:03 PM, Roland Scheidegger wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
Am 06.01.2017 um 10:42 schrieb Samuel Pitoiset:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
D3D always computes the absolute value while GLSL says
that the<br>
</blockquote>
That should probably say "d3d9" - it is completely wrong
for d3d10 and<br>
later (which have it to be defined as a guaranteed NaN).<br>
(Otherwise, I'm still not quite convinced it's the right
thing to do<br>
this always, but meh...)<br>
</blockquote>
<br>
</span>
I'm not familiar with D3D, thanks for noticing. Fixed
locally.
<div class="HOEnZb">
<div class="h5"><br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
Roland<br>
<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
result of inversesqrt() is undefined if x <= 0
(and undefined if<br>
x < 0 for sqrt()). But some apps rely on this
specific behaviour<br>
which is not clearly defined by OpenGL.<br>
<br>
Computing the absolute value before
sqrt()/inversesqrt() will<br>
prevent that, especially for apps which have been
ported from D3D.<br>
Note that closed drivers seem to also use that
quirk.<br>
<br>
This gets rid of the NaN values in the "Spec Ops:
The Line" game<br>
as well as the black squares with radeonsi. Note
that Nouveau is<br>
not affected by this bug because we already take the
absolute value<br>
when translating from TGSI to nv50/ir.<br>
<br>
Bugzilla: <a moz-do-not-send="true"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97338"
rel="noreferrer" target="_blank">https://bugs.freedesktop.org/s<wbr>how_bug.cgi?id=97338</a><br>
<br>
Signed-off-by: Samuel Pitoiset <<a
moz-do-not-send="true"
href="mailto:samuel.pitoiset@gmail.com"
target="_blank"><a class="moz-txt-link-abbreviated" href="mailto:samuel.pitoiset@gmail.com">samuel.pitoiset@gmail.com</a></a>><br>
---<br>
src/compiler/glsl/builtin_fun<wbr>ctions.cpp | 22
++++++++++++++++++++--<br>
1 file changed, 20 insertions(+), 2 deletions(-)<br>
<br>
diff --git a/src/compiler/glsl/builtin_fu<wbr>nctions.cpp
b/src/compiler/glsl/builtin_fu<wbr>nctions.cpp<br>
index 797af08b6c..f816f2ff7d 100644<br>
--- a/src/compiler/glsl/builtin_fu<wbr>nctions.cpp<br>
+++ b/src/compiler/glsl/builtin_fu<wbr>nctions.cpp<br>
@@ -3623,12 +3623,30 @@ builtin_builder::_pow(const
glsl_type *type)<br>
return binop(always_available, ir_binop_pow,
type, type, type);<br>
}<br>
<br>
+ir_function_signature *<br>
+builtin_builder::_sqrt(builti<wbr>n_available_predicate
avail,<br>
+ const glsl_type *type)<br>
+{<br>
+ ir_variable *x = in_var(type, "x");<br>
+ MAKE_SIG(type, avail, 1, x);<br>
+ body.emit(ret(expr(ir_unop_sq<wbr>rt, abs(x))));<br>
+ return sig;<br>
+}<br>
+<br>
+ir_function_signature *<br>
+builtin_builder::_inversesqrt<wbr>(builtin_available_predicate
avail,<br>
+ const glsl_type
*type)<br>
+{<br>
+ ir_variable *x = in_var(type, "x");<br>
+ MAKE_SIG(type, avail, 1, x);<br>
+ body.emit(ret(expr(ir_unop_rs<wbr>q, abs(x))));<br>
+ return sig;<br>
+}<br>
+<br>
UNOP(exp, ir_unop_exp, always_available)<br>
UNOP(log, ir_unop_log, always_available)<br>
UNOP(exp2, ir_unop_exp2, always_available)<br>
UNOP(log2, ir_unop_log2, always_available)<br>
-UNOPA(sqrt, ir_unop_sqrt)<br>
-UNOPA(inversesqrt, ir_unop_rsq)<br>
<br>
/** @} */<br>
<br>
<br>
</blockquote>
<br>
</blockquote>
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</blockquote>
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<br>
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