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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99477#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99477">bug 99477</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Are you sure that the GLSL version is 1.30? i.e. do those shaders have a
#version 130 at the top? If not, they get GLSL version 1.10, which does not
have those functions.
You can force it globally with force_glsl_version=130 in case you're working
around buggy shaders.</pre>
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