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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=99477">99477</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>andreas.schultes@googlemail.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Shader compile error: no matching function for call to `texture2DLod(sampler2D,
vec2, float)';

It's implemented in builtin_functions.cpp! GLSL Version is 1.30 

Got from apitrace:

//Vertex
uniform vec4 vfuniforms[144];
attribute vec4 pos;
attribute float vbatch;
varying vec4 fucxadd;
varying vec4 fucxmul;
varying vec2 tc0;
void main() {
gl_Position = vec4(0.0,0,0.0,1);
gl_Position.x = dot(pos, vfuniforms[int(vbatch * 6.0 + 2.0+ 0.1 + 0.0)]);
gl_Position.y = dot(pos, vfuniforms[int(vbatch * 6.0 + 2.0+ 0.1 + 1.0)]);
tc0.x = dot(pos, vfuniforms[int(vbatch * 6.0 + 4.0+ 0.1 + 0.0)]);
tc0.y = dot(pos, vfuniforms[int(vbatch * 6.0 + 4.0+ 0.1 + 1.0)]);
fucxadd = vfuniforms[int(vbatch * 6.0 + 0.0+ 0.1)];
fucxmul = vfuniforms[int(vbatch * 6.0 + 1.0+ 0.1)];
}


//Fragment
uniform vec4 fsize;
uniform sampler2D tex;
uniform vec4 texscale;
varying vec4 fucxadd;
varying vec4 fucxmul;
varying vec2 tc0;
void main() {
gl_FragColor       = vec4(0.0, 0.0, 0.0, 0.0);
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
float  i = 0.0;
for (i = -fsize.x; i <= fsize.x; i++)
{{
color += texture2DLod(tex, tc0 + i * texscale.xy, 0.0);
}} // EndBox1/2.
gl_FragColor = color * fsize.w;
gl_FragColor = (gl_FragColor * vec4(fucxmul.rgb,1.0)) * fucxmul.a;
gl_FragColor += fucxadd * gl_FragColor.a;
gl_FragColor = gl_FragColor;
}

0:13(10): error: no matching function for call to `texture2DLod(sampler2D,
vec2, float)'; candidates are:
0:13(1): error: operands to arithmetic operators must be numeric
0:13(1): error: could not implicitly convert error to vec4</pre>
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