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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99477#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99477">bug 99477</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Andreas Schultes from <a href="show_bug.cgi?id=99477#c5">comment #5</a>)
<span class="quote">> Inserting "#version 130" fix this bug.
> <a href="https://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf">https://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.10.pdf</a> on page 12.
> tells that a #version is required to use version 130.</span >
FWIW it should be available in vertex shaders starting with GLSL 1.10 (no
#version) required. But to use in fragment shaders, you either need #version
130 or #extension ARB_shader_texture_lod: require.</pre>
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