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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99467#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">bug 99467</a>
from <span class="vcard"><a class="email" href="mailto:funfunctor@folklore1984.net" title="Edward O'Callaghan <funfunctor@folklore1984.net>"> <span class="fn">Edward O'Callaghan</span></a>
</span></b>
<pre>(In reply to Grazvydas Ignotas from <a href="show_bug.cgi?id=99467#c2">comment #2</a>)
<span class="quote">> Supposedly it's because the game is doing something illegal:
> <a href="https://lists.freedesktop.org/archives/mesa-dev/2016-December/138955.html">https://lists.freedesktop.org/archives/mesa-dev/2016-December/138955.html</a>
>
> However because all the binary drivers handle it, and Doom (which I'd call
> Vulkan "killer app") relies on it, I'd say it's in the "de facto" Vulkan
> standard now and it'd be better if mesa handled it. I suspect others will
> disagree though...</span >
Handling broken behavior is exactly how the vendor GL drivers got into a mess
so do you want that to happen to Vulkan also?
Why not try to contact the game vendor with a detailed report how they can
patch their shader code.</pre>
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