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    <div class="moz-cite-prefix">On 24/01/17 17:40, Jason Ekstrand
      wrote:<br>
    </div>
    <blockquote
cite="mid:CAOFGe941Xn+q9D=o_dc68MjWzMcYeqb_w6EfBrvVp2VYBDUaTw@mail.gmail.com"
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          <div class="gmail_quote">On Tue, Jan 24, 2017 at 12:49 AM,
            Iago Toral <span dir="ltr"><<a moz-do-not-send="true"
                href="mailto:itoral@igalia.com" target="_blank">itoral@igalia.com</a>></span>
            wrote:<br>
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex"><span
                class="">On Mon, 2017-01-23 at 14:12 -0800, Jason
                Ekstrand wrote:<br>
                > As per VK_KHR_maintenance1, setting a negative
                height in the viewport<br>
                > can be used to get flipped coordinates.  This is,
                aparently, very<br>
                > useful<br>
                > when porting D3D apps to Vulkan.  All we need to do
                to support this<br>
                > is<br>
                > to make sure we actually set the min and max
                correctly.<br>
                > ---<br>
                >  src/intel/vulkan/gen8_cmd_<wbr>buffer.c | 4 ++--<br>
                >  1 file changed, 2 insertions(+), 2 deletions(-)<br>
                ><br>
                > diff --git a/src/intel/vulkan/gen8_cmd_<wbr>buffer.c<br>
                > b/src/intel/vulkan/gen8_cmd_<wbr>buffer.c<br>
                > index f22037b..ab68872 100644<br>
                > --- a/src/intel/vulkan/gen8_cmd_<wbr>buffer.c<br>
                > +++ b/src/intel/vulkan/gen8_cmd_<wbr>buffer.c<br>
                > @@ -59,8 +59,8 @@ gen8_cmd_buffer_emit_viewport(<wbr>struct
                anv_cmd_buffer<br>
                > *cmd_buffer)<br>
                >           .YMaxClipGuardband = 1.0f,<br>
                >           .XMinViewPort = vp->x,<br>
                >           .XMaxViewPort = vp->x + vp->width -
                1,<br>
                > -         .YMinViewPort = vp->y,<br>
                > -         .YMaxViewPort = vp->y + vp->height
                - 1,<br>
                > +         .YMinViewPort = MIN2(vp->y, vp->y +
                vp->height),<br>
                > +         .YMaxViewPort = MAX2(vp->y, vp->y +
                vp->height) - 1,<br>
                >        };<br>
                <br>
              </span>If we have y = 0 and height = -100, shouldn't we
              use YMinVP = -99 and<br>
              YMaxVP = 0 instead of (-100, -1)?<br>
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            <div><br>
            </div>
            <div>No, I think we still want -100, -1.  In the case
              mentioned, the Y region, in floating-point, is [-100, 0]. 
              However, it appears that, even though it's float, we're
              expected to provide max-1 in the max fields.<br>
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    <br>
    Thanks for the explanation!<br>
    <br>
    Reviewed-by: Lionel Landwerlin <a class="moz-txt-link-rfc2396E" href="mailto:lionel.g.landwerlin@intel.com"><lionel.g.landwerlin@intel.com></a><br>
    <br>
    <blockquote
cite="mid:CAOFGe941Xn+q9D=o_dc68MjWzMcYeqb_w6EfBrvVp2VYBDUaTw@mail.gmail.com"
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              .8ex;border-left:1px #ccc solid;padding-left:1ex">
              <div class="HOEnZb">
                <div class="h5">
                  >        GENX(SF_CLIP_VIEWPORT_<wbr>pack)(NULL,
                  sf_clip_state.map + i * 64,<br>
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