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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879#c52">Comment # 52</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97879">bug 97879</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>We don't need a debug build. We just need:
1) One person to run the debug build and use sysprof to capture where the CPU
is spending time during the freeze.
2) Make a screenshot of the sysprof window and send it to the game developer.
3) The game developer should look at it and decide what to do next.
sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under
root. It's observing all processes and also the kernel. For apps built with -g
(but also keep -O2 at least), it will show the functions and % of CPU time
spent in them. For apps also built with -fno-omit-frame-pointer, it will show
whole call stacks.</pre>
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