<div dir="ltr"><blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex" class="gmail_quote"><pre>Hi,
On Mon, 2017-02-06 at 13:43 +0100, Jan Ziak wrote:
><i> Shadow of Mordor benchmark: 30 FPS w/o glthread -> 20 FPS with
</i>><i> glthread
</i>><i>
</i>
For what it is worth, all the Feral games have a dispatch thread that
primarily calls GL functions.
James</pre></blockquote><div><br></div><div>Hello James,<br><br><br></div><div>Did you have the opportunity to compare Feral's dispatcher threading implementation versus Nvidia's threading option. If yes, is there any performance difference? In other word, did you implement it because some (most) drivers miss this optimization or because it can really bring some performance improvements (when done carefully).<br></div><div><br><br></div><div>Thanks you,<br></div><div>Gregory<br></div></div>