<div dir="auto"><div><br><div class="gmail_extra"><br><div class="gmail_quote">On Feb 8, 2017 11:15 AM, "Eero Tamminen" <<a href="mailto:eero.t.tamminen@intel.com">eero.t.tamminen@intel.com</a>> wrote:<br type="attribution"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<div class="quoted-text"><br>
<br>
On 08.02.2017 02:40, Marek Olšák wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I'm not concerned about anything and you missed that it had actually<br>
been tested to the extent that we can enable it for some existing games<br>
and at least one unreleased game already.<br>
<br>
I also don't have to be the guy merging it and I mean that. But if I do<br>
it, this is how I'd like to do it.<br>
<br>
>From my point of view, we don't strictly have to make piglit work. We<br>
only have to make games that can benefit work. Piglit can only help us<br>
get there more easily.<br>
</blockquote>
<br></div>
If there are known crashes, and no piglit statistics, how you can trust that the games which the patch series seems to already help, actually do work? That they don't crash or deadlock at some point because of it?</blockquote></div></div></div><div dir="auto"><br></div><div dir="auto">I hate to repeat myself, but it was tested with quite a bunch of games. You know, I actually made it work for Gallium including bug fixes in glthread like bad locking and race conditions. I know Samuel Pitoiset also tested it with good results. A bunch of people on IRC tested it too.</div><div dir="auto"><br></div><div dir="auto">Concerning the glmark crash, I don't care. Get over it.</div><div dir="auto"><br></div><div dir="auto">Marek</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto"><div class="gmail_extra"><div class="gmail_quote"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><font color="#888888"><br>
<br>
<br>
- Eero</font><div class="elided-text"><br>
<br>
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