<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - ARK:survival of the fittest fails when GL4.3 is enabled."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95374#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - ARK:survival of the fittest fails when GL4.3 is enabled."
href="https://bugs.freedesktop.org/show_bug.cgi?id=95374">bug 95374</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Updating status as it's relevant for drirc workaround discussion...
With current version of ARK: Survival Evolved and Mesa, there's exactly the
same problem also on Intel as noted in <a href="show_bug.cgi?id=95374#c1">comment 1</a>, and the same solution.
However, while game starts to main menu with GLSL version override, starting a
single player game from that will crash to some NULL pointer error after
several minutes of game asset loading:
--------------------------
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"
...
Invalid BufferCount=0 while reading
../../../ShooterGame/Content/PrimalEarth/Effects/Materials/environment/M_FX_countdown.uasset.
Pos=1886238581, Size=186863, PrecacheSize=2147483647, PrecacheOffset=1886238581
--------------------------
(Half a year ago single player mode loaded fine, game crashed only later when
actually playing.)</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>