<div dir="ltr"><div><div><div>I benchmarked Total War: Attila and CS:GO quickly yesterday, both ran fine but none of them seemed to gain any performance. Maybe lost a little.<br></div><div>I saw that Tomb Raider only had ~130% cpu usage on my system, perhaps that's a candidate even though it's a Feral title? It's 32-bit though and I couldn't bother to cross compile.<br></div><div><br></div>FYI I think glmark2 is a bit buggy: <a href="https://bugs.launchpad.net/glmark2" target="_blank">https://bugs.launchpad.net/<wbr>glmark2</a><br> Tough it does run fine for me without threading right now...<br><br></div>Regards<br></div>//Ernst<br></div><div class="gmail_extra"><br><div class="gmail_quote">2017-02-08 18:45 GMT+01:00 Marek Olšák <span dir="ltr"><<a href="mailto:maraeo@gmail.com" target="_blank">maraeo@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On Wed, Feb 8, 2017 at 6:29 PM, Eero Tamminen <<a href="mailto:eero.t.tamminen@intel.com">eero.t.tamminen@intel.com</a>> wrote:<br>
> Hi,<br>
><br>
> On 08.02.2017 15:10, Marek Olšák wrote:<br>
>><br>
>> On Feb 8, 2017 11:15 AM, "Eero Tamminen" <<a href="mailto:eero.t.tamminen@intel.com">eero.t.tamminen@intel.com</a><br>
>> If there are known crashes, and no piglit statistics, how you can<br>
>> trust that the games which the patch series seems to already help,<br>
>> actually do work? That they don't crash or deadlock at some point<br>
>> because of it?<br>
>><br>
>> I hate to repeat myself, but it was tested with quite a bunch of games.<br>
>> You know, I actually made it work for Gallium including bug fixes in<br>
>> glthread like bad locking and race conditions. I know Samuel Pitoiset<br>
>> also tested it with good results. A bunch of people on IRC tested it too.<br>
><br>
><br>
> Do you have some e.g. wiki page where this status info is collected?<br>
><br>
><br>
> So far the data provided in this thread is following:<br>
><br>
> Improves performance:<br>
> * Borderlands 2 (with multiple game gfx settings & driver/HW?)<br>
><br>
> Regresses performance:<br>
> * Shadow of Mordor (with multiple game gfx settings & driver/HW?)<br>
> * PCSX2 emulator<br>
><br>
> Crashes:<br>
> * glmark2 (one test? all tests? both GL & GLES version?)<br>
> * fgl_glxgears<br>
><br>
><br>
>> Concerning the glmark crash, I don't care. Get over it.<br>
><br>
> Glmark & glxgears are rather simple, so it's just a bit surprising.<br>
<br>
</span>I don't understand why any of this is important. Did you not notice<br>
that it's disabled by default and the implementation is not complete?<br>
I think I said it somewhere.<br>
<span class="HOEnZb"><font color="#888888"><br>
Marek<br>
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