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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849">bug 99849</a>
from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
<pre>(In reply to Max Staudt from <a href="show_bug.cgi?id=99849#c0">comment #0</a>)
<span class="quote">> This is a continuation of fdo#99708.
>
> Basically, since X server commit d18f5801, dashed lines with zero width are
> accelerated through GLAMOR, and thus through OpenGL.
>
> When using Mesa's software renderer, this is drawn as one continuous line.</span >
Which software renderer? swrast, softpipe, llvmpipe, swr? I just did a quick
test of softpipe and llvmpipe and stippled lines look OK here.
Which version of Mesa are you using?</pre>
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