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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849">bug 99849</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>Looks like this isn't using line stippling or anything like that, but just
drawing a line with a texture attached, with a shader which discards pixel
based on the texture value (I think using a A8 texture, I hope that works,
since the fs is using the .w value - I have no idea there how pixmaps get
converted into textures).
discard obviously is something that is known to work usually, as is ordinary
line drawing (it's using GL_LINE_STRIP).
I'm not familiar enough with glamor to easily debug this though...</pre>
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