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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">bug 98833</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>(In reply to Eero Tamminen from <a href="show_bug.cgi?id=98833#c9">comment #9</a>)
<span class="quote">> Created <span class="bz_obsolete"><a href="attachment.cgi?id=128240" name="attach_128240" title="Patch to add frame swap delay option to weston-simple-egl">attachment 128240</a> <a href="attachment.cgi?id=128240&action=edit" title="Patch to add frame swap delay option to weston-simple-egl">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=98833&attachment=128240'>[review]</a> [review]
> Patch to add frame swap delay option to weston-simple-egl
>
> That wasn't enough, nor was making exactly the same (E)GL calls.
>
> What was needed, was just using slower frame update rate. The problem is
> quite visible when the test goes 60-100 FPS.
>
> Attached patch adds delay option to weston-simple-egl. To see the problem,
> try with something like:
> ./weston-simple-egl -b -f -o -d 15500</span >
Yes! I just installed Mesa git master and using Weston git master with your
delay patch, and it produces a mighty glitchy animation indeed.
I am on "GL renderer: Mesa DRI Intel(R) Haswell Desktop".</pre>
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