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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dashed lines (drawn via GLAMOR) are not rendered correctly"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99849">bug 99849</a>
from <span class="vcard"><a class="email" href="mailto:mstaudt@suse.de" title="Max Staudt <mstaudt@suse.de>"> <span class="fn">Max Staudt</span></a>
</span></b>
<pre>(In reply to Brian Paul from <a href="show_bug.cgi?id=99849#c1">comment #1</a>)
<span class="quote">> Which software renderer? swrast, softpipe, llvmpipe, swr? I just did a
> quick test of softpipe and llvmpipe and stippled lines look OK here.
>
> Which version of Mesa are you using?</span >
I am running stock components included in openSUSE Leap 42.2:
Xephyr 1.18.3
Mesa 11.2.2
>From glxinfo when run in Xephyr:
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.8, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.2
OpenGL core profile shading language version string: 3.30
To reproduce this, start Xephyr like this:
Xephyr -glamor :99
Then, run the program like this:
DISPLAY=:99 ./x11dash
When you omit the -glamor parameter to Xephyr, or run on a system that does not
use GLAMOR (such as with stock xf86-video-intel DDX), X will use its internal
fallback software renderer for 2D drawing commands. It's important to involve
the GLAMOR subsystem to reproduce this bug.</pre>
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