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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - LODQ instruction generated with invalid dst mask"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">100061</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>LODQ instruction generated with invalid dst mask
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Mesa core
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>imirkin@alum.mit.edu
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=130064" name="attach_130064" title="shader_test demonstrating the issue">attachment 130064</a> <a href="attachment.cgi?id=130064&action=edit" title="shader_test demonstrating the issue">[details]</a></span>
shader_test demonstrating the issue

The attached shader_test produces an instruction like this:

  2: LODQ TEMP[1], TEMP[1], SAMP[0], 2D

Which is clearly bogus (and hits an assert in nouveau code making sure that the
destmask is a subset of .xy). I tried to get this to happen with a much simpler
shader, but was unsuccessful. Haven't tried whittling this one down yet. It
comes from some radeonsi bug with a trace from Hitman.

My guess is that it's an issue in the st_glsl_to_tgsi register renumbering or
copy-prop passes... somehow. (Mostly because I hate them, and hope that this
hatred is vindicated by them having bugs.)</pre>
        </div>
      </p>


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