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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">bug 100091</a>
from <span class="vcard"><a class="email" href="mailto:john.ettedgui@gmail.com" title="John <john.ettedgui@gmail.com>"> <span class="fn">John</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=100091#c9">comment #9</a>)
<span class="quote">>
> Yeah that makes sense. It's probably grabbing a different time for nine vs
> opengl because they are separate dynamic libraries I'll take a look at this
> tomorrow.</span >
That's what I would expect from the 1s difference. I looked at libGL and
d3dadapter9.so but their creation time is 3 minutes different, so these are
probably not the 2 binaries used.
Thank you!</pre>
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