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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">bug 100091</a>
from <span class="vcard"><a class="email" href="mailto:john.ettedgui@gmail.com" title="John <john.ettedgui@gmail.com>"> <span class="fn">John</span></a>
</span></b>
<pre>(In reply to Grazvydas Ignotas from <a href="show_bug.cgi?id=100091#c5">comment #5</a>)
<span class="quote">> If you try to run the game again (without updating mesa), do you get the
> exact same numbers or a new set?</span >
I get the same numbers.
1488874151_1488872775/ when starting BNET
which changes to
1488874150_1488872775/ when starting SCII
(In reply to Andy Furniss from <a href="show_bug.cgi?id=100091#c6">comment #6</a>)
<span class="quote">> Did you restart x so it also used the new mesa?
>
> I saw a few of these late last night, now I normally remember to re-start x
> but it's possible I forgot.
>
> My test case was using a video player with a shader de-interlace - other
> settings that (I guess) also use shaders didn't produce the logging.
>
> Anyway after booting up today they are gone.
>
> Trying to reproduce by building newer mesa again today and deliberately not
> re-starting x doesn't re-produce, but then maybe I would have to put mesa
> back to where it was commit wise before I updated last night to properly
> re-produce.
>
> In summary - if you re-boot do the errors go away?</span >
I have not, I thought mesa only required the application to be restarted.
I will try that and report.
Actually, I just tried without nine and the id staid the same! So I guess the
problem is around that.</pre>
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