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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">bug 100091</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to John from <a href="show_bug.cgi?id=100091#c8">comment #8</a>)
<span class="quote">> (In reply to Grazvydas Ignotas from <a href="show_bug.cgi?id=100091#c5">comment #5</a>)
> > If you try to run the game again (without updating mesa), do you get the
> > exact same numbers or a new set?
> I get the same numbers.
>
> 1488874151_1488872775/ when starting BNET
> which changes to
> 1488874150_1488872775/ when starting SCII
>
> (In reply to Andy Furniss from <a href="show_bug.cgi?id=100091#c6">comment #6</a>)
> > Did you restart x so it also used the new mesa?
> >
> > I saw a few of these late last night, now I normally remember to re-start x
> > but it's possible I forgot.
> >
> > My test case was using a video player with a shader de-interlace - other
> > settings that (I guess) also use shaders didn't produce the logging.
> >
> > Anyway after booting up today they are gone.
> >
> > Trying to reproduce by building newer mesa again today and deliberately not
> > re-starting x doesn't re-produce, but then maybe I would have to put mesa
> > back to where it was commit wise before I updated last night to properly
> > re-produce.
> >
> > In summary - if you re-boot do the errors go away?
> I have not, I thought mesa only required the application to be restarted.
> I will try that and report.
>
>
>
> Actually, I just tried without nine and the id staid the same! So I guess
> the problem is around that.</span >
Yeah that makes sense. It's probably grabbing a different time for nine vs
opengl because they are separate dynamic libraries I'll take a look at this
tomorrow.</pre>
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