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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Failure to create folder for on-disk shader cache"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">bug 100091</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to John from <a href="show_bug.cgi?id=100091#c0">comment #0</a>)
<span class="quote">> Hello,
>
> I am on mesa-git, built from around 1AM this morning.
> This has the patches that add the 32/64b folders, but it's still not working
> in with the game StarCraft II running through wine.</span >
Did you restart x so it also used the new mesa?
I saw a few of these late last night, now I normally remember to re-start x but
it's possible I forgot.
My test case was using a video player with a shader de-interlace - other
settings that (I guess) also use shaders didn't produce the logging.
Anyway after booting up today they are gone.
Trying to reproduce by building newer mesa again today and deliberately not
re-starting x doesn't re-produce, but then maybe I would have to put mesa back
to where it was commit wise before I updated last night to properly re-produce.
In summary - if you re-boot do the errors go away?</pre>
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