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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">100316</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>17.0
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>o.lauffenburger@topsolid.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>I have the following GLSL 1.30 vertex and pixel shaders:

* Vertex shader:

#version 130

flat out vec4 triangleColor;

invariant gl_Position;

void main()
{
        gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
        gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;

        triangleColor = vec4(1.0, 1.0, 0.0, 1.0);
}

* Fragment shader:

#version 130

precision highp float;

flat in vec4 triangleColor;

void main()
{
        gl_FragColor = gl_Color * triangleColor;
}

Compilation is OK but linking fails with error:

error: declarations for uniform `gl_ModelViewProjectionMatrix' have mismatching
invariant qualifiers

Slightly different vertex shaders can produce the error:

error: declarations for shader input `gl_Vertex' have mismatching invariant
qualifiers

There is no linking error anymore when I remove the "invariant gl_Position;"
declaration.

Given that gl_Vertex and gl_ModelViewProjectionMatrix are not output variables
for vertex shaders, I suppose that this behavior is not expected.

This error occurs with Mesa 17.0.2.</pre>
        </div>
      </p>


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