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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - libswrAVX2.so Causes hang with QOpenGLWidget"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100262#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - libswrAVX2.so Causes hang with QOpenGLWidget"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=100262">bug 100262</a>
              from <span class="vcard"><a class="email" href="mailto:timothy.o.rowley@intel.com" title="Tim Rowley <timothy.o.rowley@intel.com>"> <span class="fn">Tim Rowley</span></a>
</span></b>
        <pre>Not seeing a hang here, but a transparent area where the OpenGL should be
rendered to.

what version of Mesa and Qt were you using?

If you don't mind running an experiment, could you try setting
KNOB_MAX_WORKER_THREADS=4 in the environment before running hellogl2?  This
will stop swr from binding threads which might possibly be confusing Qt's
internal threading.</pre>
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