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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - libswrAVX2.so Causes hang with QOpenGLWidget"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100262#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - libswrAVX2.so Causes hang with QOpenGLWidget"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100262">bug 100262</a>
from <span class="vcard"><a class="email" href="mailto:chris@circlecvi.com" title="chris@circlecvi.com">chris@circlecvi.com</a>
</span></b>
<pre>(In reply to Tim Rowley from <a href="show_bug.cgi?id=100262#c1">comment #1</a>)
<span class="quote">> Not seeing a hang here, but a transparent area where the OpenGL should be
> rendered to.
>
> what version of Mesa and Qt were you using?
>
> If you don't mind running an experiment, could you try setting
> KNOB_MAX_WORKER_THREADS=4 in the environment before running hellogl2? This
> will stop swr from binding threads which might possibly be confusing Qt's
> internal threading.</span >
Hi Tim!
I tested on Qt 4.8.6 and 5.6.1, both cause a hang for me using the SWR driver
on Mesa 13.0.1 and 13.0.5
Setting the MAX_KNOB_WORKER_THREADS=4 seems to correct the issue!
Can you tell me if this is a permanent fix? Also does this need to change with
the number of CPUs available? I have field deployments experiencing these
issues.
Thanks!</pre>
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