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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=100438#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed."
href="https://bugs.freedesktop.org/show_bug.cgi?id=100438">bug 100438</a>
from <span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=100438#c1">comment #1</a>)
<span class="quote">> (In reply to Vinson Lee from <a href="show_bug.cgi?id=100438#c0">comment #0</a>)
> > mesa: 7ee91af30074a4381e4353122319e3b4b3fe7cbd (master 17.1.0-devel)
> >
> > This GLSL shader triggers an assert.
> >
> > void main()
> > {
> > a[b](c);
> > }
> >
> >
>
> Can you send as a piglit test if this is not happening in piglit currently?</span >
piglit/tests/glslparsertest/glsl2/fdo100438.frag</pre>
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