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      <base href="https://bugs.freedesktop.org/">
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    <body><span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">bug 97524</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
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      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97524#c19">Comment # 19</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">bug 97524</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>The error should now be flagged as of:

commit d682f8aa8e0edd166166f87fcd774dd2d57b4180
Author: Timothy Arceri <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>>
Date:   Fri Apr 21 17:04:10 2017 +1000

    mesa: validate sampler type across the whole program

    Currently we were only making sure types were the same within a
    single stage. This looks to have regressed with 953a0af8e3f73.

    Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform
calls")

    Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>>
    Reviewed-by: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
    <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION"
   href="show_bug.cgi?id=97524">https://bugs.freedesktop.org/show_bug.cgi?id=97524</a></pre>
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