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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - YUV to RGB Color Space Conversion result is not precise"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">100854</a>
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<th>Summary</th>
<td>YUV to RGB Color Space Conversion result is not precise
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>unspecified
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<th>Hardware</th>
<td>Other
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
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<th>Severity</th>
<td>normal
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>glsl-compiler
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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<th>Reporter</th>
<td>johnson.lin@intel.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Use Y value 0x42, Cb Value 0x65, Cr Value 0x5E
The resulted RGB value should be 0x04, 0x60, 0x04, which is according to
<a href="https://en.wikipedia.org/wiki/YCbCr">https://en.wikipedia.org/wiki/YCbCr</a>
But Shader CSC result is 0x05, 0x60, 0x05.
In some situation, it has a bit difference with what is precise
Seems the matrix it is using has some problem</pre>
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