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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - exported opengl function in generated dll was mangled when building with msvc 2015 Update 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100928#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - exported opengl function in generated dll was mangled when building with msvc 2015 Update 3"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100928">bug 100928</a>
from <span class="vcard"><a class="email" href="mailto:george.kyriazis@intel.com" title="George Kyriazis <george.kyriazis@intel.com>"> <span class="fn">George Kyriazis</span></a>
</span></b>
<pre>There seems to be multiple issues here.
First of all, swr driver is not buildable with machine=x86 (only compile with
64-bit builds). I don't understand how you managed to build a 32-bit swr
driver.
Second, on windows, it looks like both swr and llvmpipe advertise 3.0 core
profile. The smooth_opengl3.c test that was attached, explicitly asks for 3.1,
which, of course, cannot be provided.
It looks like there is a mesa OS dependence on the advertised core profile. It
looks like Windows advertises 3.0, while linux advertises 3.3, at least for
llvmpipe and swr drivers.
It doesn't look like it's a swr-specific driver bug.</pre>
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