<html>
    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - i915_surface.c:108:4: error: too few arguments to function ‘util_blitter_default_src_texture’"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101340">bug 101340</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>maraeo@gmail.com, nhaehnle@gmail.com
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Keywords</td>
           <td>
                
           </td>
           <td>bisected, regression
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - i915_surface.c:108:4: error: too few arguments to function ‘util_blitter_default_src_texture’"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101340#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - i915_surface.c:108:4: error: too few arguments to function ‘util_blitter_default_src_texture’"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101340">bug 101340</a>
              from <span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span></b>
        <pre>commit a893c916973384ad64f20159cca04c0e71652f36
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>>
Date:   Tue May 30 23:52:07 2017 +0200

    gallium/u_blitter: use 2D_ARRAY for cubemap blits if possible

    so that we can use TXF.

    The cubemap blit pixel shader code size: 148 -> 92 bytes

    Reviewed-by: Nicolai Hähnle <<a href="mailto:nicolai.haehnle@amd.com">nicolai.haehnle@amd.com</a>></pre>
        </div>
      </p>


      <hr>
      <span>You are receiving this mail because:</span>

      <ul>
          <li>You are the QA Contact for the bug.</li>
          <li>You are the assignee for the bug.</li>
      </ul>
    </body>
</html>